Feb 04, 2009, 12:50 PM // 12:50
|
#21
|
Forge Runner
|
Quote:
Originally Posted by Celestial Beaver
Or perhaps try to rework the spell into a Divine Boon or a Purifying Veil type of skill:
Option 1:
15 energy, -1 energy upkeep
While you maintain this enchantment Monk spells targeting an ally remove one hex from that ally. When a hex is removed in this way you lose 6...2...2 energy or Withdraw Hexes ends.
Option 2:
15 energy, -1 energy upkeep, 10 second recharge
While you maintain this Enchantment, Hexes expire 5...41...50% faster on target ally. When this Enchantment ends, one Hex is removed from that ally.
|
[Holy Veil]>Option 2
I'd say Option 3 = [Avatar of Dwayna]x[Signet of Synergy]=[Withdraw Hexes]
Last edited by Lourens; Feb 04, 2009 at 12:53 PM // 12:53..
|
|
|
Feb 04, 2009, 01:37 PM // 13:37
|
#22
|
The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
|
Quote:
Originally Posted by Lourens
[Holy Veil]>Option 2
|
I guess my option 2 was a bit niche.
An Elite Holy Veil may work though. Not sure what you could do. Perhaps have the number of hexes removed scale with Divine Favor.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
|
|
|
Feb 04, 2009, 09:43 PM // 21:43
|
#23
|
Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
|
Well, withdraw means to me to take something out and then you have it, so I like it as a foul feast type of thing, with a max of 3 hexes removed every 2 seconds at 16 DF. It would just about match PnH since it can be spammed, but doesn't prevent them being reapplied right away
|
|
|
Feb 05, 2009, 03:56 AM // 03:56
|
#24
|
Lion's Arch Merchant
Join Date: May 2008
Location: USA
Profession: W/Mo
|
Quote:
Originally Posted by Spike Stritter
i disagree.
Through my experience you run into conditons way more than hexes and there are only a select few that can really cripple you.
if applying the RC concept to WH but obviosuly hexes instead of conditions i think it would be just as useful as RC: useful in areas with lots of hexes but pointless in areas with few to no hexes.
now for the middle areas(moderate hexes) it would be a debatable skill, meaning should the monk elite be WoH, WH, ZB, etc.
if someone proves what i said was wrong or inaccurate then maybe not change WH to like RC but at least change it since there are way better elites to be using(divert hexes anyone?)
|
Exactly, you say there are many more conditions, which is why RC isn't OP. If Withdraw hexes had a similar effect, it would be overpowered because hexes are harder to put on... and i was thinking of PvP, not PvE
|
|
|
Feb 05, 2009, 08:11 AM // 08:11
|
#25
|
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
|
You wouldn't see and decent Monk using this as it to costly and there are better elites to choose from.Don't forget about Hex Eater Vortex.
Last edited by Age; Feb 05, 2009 at 08:13 AM // 08:13..
|
|
|
Feb 05, 2009, 08:58 AM // 08:58
|
#26
|
Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
|
Quote:
Originally Posted by Celestial Beaver
Or perhaps try to rework the spell into a Divine Boon or a Purifying Veil type of skill:
Option 1:
15 energy, -1 energy upkeep
While you maintain this enchantment Monk spells targeting an ally remove one hex from that ally. When a hex is removed in this way you lose 6...2...2 energy or Withdraw Hexes ends.
|
I like this idea. I like it a lot.
|
|
|
Feb 05, 2009, 10:28 AM // 10:28
|
#27
|
Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
|
5e, 1c, 5r
While you maintain this enchantment, target ally loses a Hex every 5 seconds. when hex is removed this way, that ally is healed for 10 ... 30 ... 35.
|
|
|
Feb 05, 2009, 11:10 AM // 11:10
|
#28
|
Forge Runner
|
Quote:
Originally Posted by zwei2stein
5e, 1c, 5r
While you maintain this enchantment, target ally loses a Hex every 5 seconds. when hex is removed this way, that ally is healed for 10 ... 30 ... 35.
|
Make it 3 seconds because : [Spotless Mind]
|
|
|
Feb 05, 2009, 10:35 PM // 22:35
|
#29
|
Ascalonian Squire
|
I think a draw conditions/foul feast for hexes would be fun.
|
|
|
Apr 15, 2009, 12:13 AM // 00:13
|
#30
|
Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
|
Withdraw Hexes
[Withdraw Hexes]
Not that Monks particular need more Elite Hex Removal, but this skill needs some love. Rather than giving it a simplistic removal effect, what about giving it a unique function?
Elite Spell
10 Energy, 1/4 Casting Time, 3 Second Recharge
All hexes are transferred from target other ally to yourself. For each hex acquired, you gain 0...36 (3 per rank) Health and [email protected]^...[email protected]^...[email protected]^ Energy.
Powerful against hex stacking, but serving a different purpose than [[Peace and Harmony]. Although these two in conjunction would be pretty imba, devoting two Monk's Elites is rather excessive, particularly since this would require at least 12 in Divine Favor to reach the energy breakpoint. There would be some nice synergy with [[Spotless Mind], however, since the removal of hexes is only every 5 seconds it is not overpowered since at maximum only three hexes are removed anyways.
Thoughts? Ideas?
__________________
Currently active in GW1 as of February 2015!
Last edited by Cebe; Apr 16, 2009 at 07:54 AM // 07:54..
Reason: Merged with existing thread on the issue of Withdraw Hexes.
|
|
|
Apr 15, 2009, 12:33 AM // 00:33
|
#31
|
Wilds Pathfinder
Join Date: Jul 2008
Location: Wales
Guild: Order of the Azurelight[OA]
Profession: E/
|
Its an improvement on an useless elite, but i think id still go with PaH.
|
|
|
Apr 15, 2009, 12:45 AM // 00:45
|
#32
|
Frost Gate Guardian
Join Date: Jul 2007
Guild: Claw of the Dragon
Profession: R/Mo
|
Might be decent E-Management for the monk in a hex-heavy area. Good idea, but I doubt it gets implemented.
|
|
|
Apr 15, 2009, 12:50 AM // 00:50
|
#33
|
Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
|
erm, PnH is still better.
|
|
|
Apr 15, 2009, 01:13 AM // 01:13
|
#34
|
Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
|
I'd prefer something along the lines of:
"Remove all hexes that are on at least 2 party members."
Not sure how you would make this useable vs non-hex teams, but this kind of mechanic would be a good alternative to PnH/Divert stack removal - and a much better counter to Lingering Curse and the like.
|
|
|
Apr 15, 2009, 01:25 AM // 01:25
|
#35
|
Banned
Join Date: Jan 2006
Location: Houston Tx
Guild: iQuit [thegame]
Profession: Mo/W
|
it would actually be better than PnH.
Think about it. Almost always, the only hexes i see run in high end gvg and tombs is [Lingering Curse] and [Suffering]. The former being covered by the latter. Now, very rarely do necros and mesmers actually "Stack Hexes", other than of course the shitty shame/diversion mesmers that cast them on top of each other.
Now other than removing shame/diversion which can easily be prevailed or pdrained or even "hexbreaker"ed if your really pro, pnh really does not serve much of a purpose in tombs or ha because when it comes down to it hexes don't usually get stacked and you really just want to remove the [lingering curse].
Although in relic runs the after effect of [Peace and harmony] really does help, dual veiling can almost serve the same purpose.
What i'm saying is that this suggested change to withdraw hexes might actually be worth it.
gogo flame me plx
|
|
|
Apr 15, 2009, 01:43 AM // 01:43
|
#36
|
Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
|
They can improve it, 15 energy is a waste.
|
|
|
Apr 15, 2009, 01:50 AM // 01:50
|
#37
|
Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
|
My ideology is that the new version of the skill should be geared towards removing hexes on multiple opponents, however I decided that a party removal (similar to [[Extinguish] for hexes) would be near impossible to balance. It would be far too powerful versus most hexes, and still unable to deal with AoE-hexes such as [[Lingering Curse] and [[Suffering].
I designed my suggestion around drawing hexes since this allows for powerful single target manipulation, as well as multiple targets since repeatedly drawing the same hex would not cause them to stack.
Is [[Peace and Harmony] better? Against heavy hex stacks sure, but its 7 second recharge leaves AoE hexes on your party members.
__________________
Currently active in GW1 as of February 2015!
|
|
|
Apr 15, 2009, 03:40 AM // 03:40
|
#38
|
Lion's Arch Merchant
Join Date: May 2008
Location: USA
Profession: W/Mo
|
You shouldn't be trying to balance skills to PnH's level, because PnH is way over powered.
|
|
|
Apr 15, 2009, 04:04 AM // 04:04
|
#39
|
Desert Nomad
Join Date: Aug 2005
Location: GW
Profession: Me/
|
Quote:
Originally Posted by Bobulation
You shouldn't be trying to balance skills to PnH's level, because PnH is way over powered.
|
Win.
Even with a strong hex like faintheartedness which has a rediculously low recharge compared to it's duration, you cannot keep up with the sheer power of PaH. Having to constantly rip PaH to keep frontliners fainted for a mere 7 seconds or less (HSR) before re-ripping and reapplying (not to mention enchant removal downtime) is harsh to say the least. Considering most enchant removals are easy to interrupt and PaH is virtually uninterruptable, PaH is the strongest skill gw has ever seen imo.
Awaiting a nerf.
|
|
|
Apr 15, 2009, 04:11 AM // 04:11
|
#40
|
Lion's Arch Merchant
Join Date: Feb 2008
Guild: Looking For TA Guild!
Profession: W/
|
so instead of removing all hexes and conditions with PnH you instead want me to draw all the hexes to myself? Sounds like a bad skill even if it does have E-Mangement
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 11:25 AM // 11:25.
|